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West Marches

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Devlog

  • Trinkets and Souls
    March 26, 2024 by Axelstems
    2
    #tactics, #devlog, #SRPG, #strategy
    Hello reader! We're about a month out from DD56, and I wanted to push some new features and fixes I've been working on. The bulk of this devlog will be about new systems, then a changelog. - Talismans... Continue reading
  • New U, new I.
    February 22, 2024 by Axelstems#Indie, #Pixel Art, #Retro, #Roguelike, #Roguelite, #Strategy RPG, #Turn-based, #Turn-Based Combat, #Godot
    And once again, we are back. How's it hanging? I am pretty happy with the progress I have made since last DD, and feel the game is starting to take shape. The game loop is coming together, and I am fe... Continue reading
  • A new Map!
    January 26, 2024 by Axelstems#roguelite, #devlog, #srpg, #strategyrpg, #rpg
    So we are back again... I’ve added a decent amount of stuff and am pushing a new update! The main thrust is to add a “Faster then light, slay the spire”-like map to the game. Now instead of goin... Continue reading
  • Preperation Screen Added
    January 08, 2024 by Axelstems#devlog, #ramble
    Happy post demo day depression everyone! I'm not sure if I intend to do regular changelogs. but I felt like writing what I've added and a few thoughts. - Added a preparation screen. Select units to ta... Continue reading
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