Preperation Screen Added


Happy post demo day depression everyone!  I'm not sure if I intend to do regular changelogs. but I felt like writing what I've added and a few thoughts.

- Added a preparation screen.  Select units to take into battle, and trade items before starting a level.  Inspect the map as well!
- Fixed General DD bugs.  Most notable the issue causing enemies to attack from VERY far away, or too close in archers cases.
- Spruced up the 4th level with some more trees for better gameplay
- Added a few chest
- Fixed spelling errors

My main notes for demo day where:

Demo day notes:

    - Narrativize, Narrativize,Narrativize.  We need characters and a story. Random events should include 2 maps at least, with goals other then rout

    - Background music!

    - Things are pretty hard.  Ease up on difficult or give higher level units to start.

    - Need a between camp scene between levels, where people can trade, buy, sell etc.

    - Pick/Name units before game start?  Something to make people more interested in them

    - Zero damage sound effect

   - Mouse controls


Like the top comment says, my main content thrust is going to be adding some kind of narrative or story to the game, but I still want the player to direct the choices in typical "roguelite" fashion.  Right now my main goal is adding a kind of "world map" that players can navigate under a time limit before the next story level.  Something like FTL, but you spend a bit long on each map, and the end fight is a set piece.  

This is just brainstorming though, hopefully I'll have some progress to show in the next few days.


As always, please report any issues.  Thanks for reading!

Get West Marches

Leave a comment

Log in with itch.io to leave a comment.