Finally, a tutorial!


THE TUTORIAL HAS LANDED

Finally, I have a tutorial that is more then just a big wall of text.  Now there are a series of pre-defined, mini challenges with text that slowly introduce the gameplay mechanics to the player (I hope).  Ideally this will help new players feel less lost when booting the game up, and help people get to the more fun parts of the game faster.


Whats next?

Honestly, I don't really know.  The game is mostly complete at this point, so I've been slowly polishing some of the graphics.  It's still a work in progress, but you'll see new button textures, a custom mouse pointer, menus that don't just pop-up, and some other quality of life things.

My only big TODOs now are:

- Clean up gameplay edge cases.  This includes things like turn order (all yug-yugs move, then all pteroraptors, etc.) and creatures not eating prey when there are two predators (two wolvenhoof eating the same yug-yug)
- Challenge levels.  I realized when making the tutorials I could use the same logic to make challenge levels.  Something like "Consume all seasaurs", or "score 2000 points" and you can only do it with a certain number of moves.  However, I'm not sure how difficult I can really make these, but because it's not hard to do, I'm hoping to have at least a few for people to give feedback on next demo day.

Anyways, that's all I have to say!  If there is anyone still reading this, I hope it was a little interesting, and thanks for reading.

Files

EcoBalance (Windows).zip 66 MB
May 29, 2024
EcoBalance (Linux).zip 63 MB
May 29, 2024
html_output.zip Play in browser
May 29, 2024

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