Eco Balance
Manage four unique creatures in an ecosystem! Make sure none of them go extinct, and watch out for overpopulation!
Getting longer chains gets you more points! Can you get a high score while keeping your ecosystem balanced?
Types of Creatures
Yug Yug: Cannibal humanoids! They're the smartest creature, but they can't stop eating each other! They also eat Pteroraptors.
Wolvenhoof: These seemingly docile grass eaters are also the main predator of Yug Yug. Beware their sharp tusks!
Seaosaur: This slippery sea creature lays in wait under the water, the strikes at unaware Wolvenhoofs.
Pteroraptor: Lord of the skies, the Pteroraptor flies long distances to scoop up Seaosaurs, it's main source of food.
Status | In development |
Platforms | HTML5, Windows, Linux |
Rating | Rated 5.0 out of 5 stars (7 total ratings) |
Author | Axelstems |
Genre | Puzzle, Strategy |
Made with | Godot, Blender |
Tags | Arcade, ecosystem, food-chain, Godot, Mouse only, Short, Singleplayer, Turn-based |
Average session | A few minutes |
Inputs | Mouse |
Download
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Click download now to get access to the following files:
EcoBalance (Linux).zip 58 MB
EcoBalance (Windows).zip 61 MB
Development log
- Challenge levels and finishing touchesJul 04, 2024
- Finally, a tutorial!May 29, 2024
- Achievements! Complete them all!Apr 11, 2024
- Free trees unlocked!Apr 04, 2024
- Sounds like bug fixesMar 20, 2024
- Hi (SCORE)Mar 13, 2024
- They eat now? They eat now!Mar 12, 2024
- Small bug fixesMar 10, 2024
Comments
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This is a very creative puzzle game.
I like the diversity of each character because it feels well thought out in both a mechanical way and a thematic one.
Thanks for playing and rating! I'm so glad you enjoyed it!
After yapping about playing this game, I decided to take a look and I am really digging this game. I encountered a few issues on the web version: sometimes, the critters' life counter would go into the negatives and on some occasions in which I want to rotate the critter it arbitrarily doesn't rotate them. Additionally, the score counter would not update as the game progressed and only shows the score once the game ends.
I like the aesthetic you have for the critters and I hope all of the placeholder 2D sprites get replaced with more of your weirdly charming models.
Overall, I like it. Keep at it, dude.
Thanks so much for playing! I'm glad you enjoyed it!
Apologies for the bugs, hopefully most will be fixed in the next update I push. Same with the placeholder sprites, my next update will hopefully replace them. I'm really glad to hear you like the art style, I'm very, very rusty with 3d modeling, but I'm enjoying the process of creating/animating new stuff very fun and cathartic. I'm hoping to brighten the models a bit more, add a bit more detail, and of course add more animations.
Thanks again for playing! I hope to see you around in the threads.
The game seems promising, but I would really have something like a tutorial added that shows how each mechanic works. I sometimes have the idea that the game does something random, even though it probably doesn’t. This would especially be nice for some specific cases/exceptions.
+1 for having made a Linux build
Thanks for trying my game! I agree, a better tutorial is needed, my one page of text isn’t very useful. It’s also possible there are bugs making shapes do weird things.
But yes, tutorial and better graphics are my two main goals now.
I really appreciate the feedback and time you took to playtest!
Nice ideas. humm....
Thanks for trying it! I have a few more features to add, then I'll just need some really cool graphics.