Manage four unique creatures in an ecosystem!  Make sure none of them go extinct, and watch out for overpopulation!

Getting longer chains gets you more points!  Can you get a high score while keeping your ecosystem balanced?



Types of Creatures

Yug Yug Cannibal humanoids!  They're the smartest creature, but they can't stop eating each other!  They also eat Pteroraptors.

Wolvenhoof: These seemingly docile grass eaters are also the main predator of  Yug Yug.  Beware their sharp tusks!

Seaosaur: This slippery sea creature lays in wait under the water,  the strikes at unaware Wolvenhoofs.

Pteroraptor: Lord of the skies, the Pteroraptor flies long distances to scoop up Seaosaurs, it's main source of food.


StatusIn development
PlatformsHTML5, Windows, Linux
Rating
Rated 5.0 out of 5 stars
(7 total ratings)
AuthorAxelstems
GenrePuzzle, Strategy
Made withGodot, Blender
TagsArcade, ecosystem, food-chain, Godot, Mouse only, Short, Singleplayer, Turn-based
Average sessionA few minutes
InputsMouse

Download

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Click download now to get access to the following files:

EcoBalance (Linux).zip 58 MB
EcoBalance (Windows).zip 61 MB

Development log

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Comments

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(+1)

This is a very creative puzzle game.

I like the diversity of each character because it feels well thought out in both a mechanical way and a thematic one.

Thanks for playing and rating!  I'm so glad you enjoyed it!

(+1)

After yapping about playing this game, I decided to take a look and I am really digging this game. I encountered a few issues on the web version: sometimes, the critters' life counter would go into the negatives and on some occasions in which I want to rotate the critter it arbitrarily doesn't rotate them. Additionally, the score counter would not update as the game progressed and only shows the score once the game ends.

I like the aesthetic you have for the critters and I hope all of the placeholder 2D sprites get replaced with more of your weirdly charming models.

Overall, I like it. Keep at it, dude.

(+1)

Thanks so much for playing!  I'm glad you enjoyed it! 

Apologies for the bugs, hopefully most will be fixed in the next update I push.  Same with the placeholder sprites, my next update will hopefully replace them.  I'm really glad to hear you like the art style, I'm very, very rusty with 3d modeling, but I'm enjoying the process of creating/animating new stuff very fun and cathartic.  I'm hoping to brighten the models a bit more, add a bit more detail, and of course add more animations.

Thanks again for playing!  I hope to see you around in the threads.

(2 edits) (+1)

The game seems promising, but I would really have something like a tutorial added that shows how each mechanic works. I sometimes have the idea that the game does something random, even though it probably doesn’t. This would especially be nice for some specific cases/exceptions.

+1 for having made a Linux build

(+1)

Thanks for trying my game!  I agree, a better tutorial is needed, my one page of text isn’t very useful.  It’s also possible there are bugs making shapes do weird things.

But yes, tutorial and better graphics are my two main goals now.


I really appreciate the feedback and time you took to playtest!

(+1)

Nice ideas. humm.... 

Thanks for trying it! I have a few more features to add, then I'll just need some really cool graphics.