A whole herd of changes


I've pushed a new version of ecosystem shapes!  The main feature is new (and hopefully improved) graphics!  I've also completed the gameplay loop.

- New Graphics

I knew I had to make the shapes actual creatures, but wasn't sure how.  I went with 3d models, rendered in orthographic view, which lets me do simple animations and export them in 4 directions easily.  I still need "eating" and "eaten" animations, but the foundation feels very solid and easy to build on.

- New gameplay Elements

Players no longer get a queue of creatures, and can no long select rotation freely.  Now players get a single action, which can be placing a creature, rotating, flooding a square, or even INSTANT DEATH!!!  This makes the gameplay more difficult as you can't be sure you'll get a new creature as frequently.

Seaosaur's can now submerge into ponds, which keeps them safe and keeps ponds stable.


Anyways, let me know any bugs you run into.  Specifically interested in

- Instances where a creature does not respond as it should

- Instances where creatures double up on squares

- Instances where creatures do not "chain eat" as expected.


Thanks, and I hope you enjoy the game!

Files

html_output.zip Play in browser
63 days ago
linux_output.zip 30 MB
63 days ago
windows_output.zip 44 MB
63 days ago

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