A whole herd of changes
I've pushed a new version of ecosystem shapes! The main feature is new (and hopefully improved) graphics! I've also completed the gameplay loop.
- New Graphics
I knew I had to make the shapes actual creatures, but wasn't sure how. I went with 3d models, rendered in orthographic view, which lets me do simple animations and export them in 4 directions easily. I still need "eating" and "eaten" animations, but the foundation feels very solid and easy to build on.
- New gameplay Elements
Players no longer get a queue of creatures, and can no long select rotation freely. Now players get a single action, which can be placing a creature, rotating, flooding a square, or even INSTANT DEATH!!! This makes the gameplay more difficult as you can't be sure you'll get a new creature as frequently.
Seaosaur's can now submerge into ponds, which keeps them safe and keeps ponds stable.
Anyways, let me know any bugs you run into. Specifically interested in
- Instances where a creature does not respond as it should
- Instances where creatures double up on squares
- Instances where creatures do not "chain eat" as expected.
Thanks, and I hope you enjoy the game!
Files
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Eco Balance
A puzzle game where you balance an ecosystem of creatures!
Status | In development |
Author | Axelstems |
Genre | Puzzle, Strategy |
Tags | Arcade, ecosystem, food-chain, Godot, Mouse only, Short, Singleplayer, Turn-based |
More posts
- Challenge levels and finishing touchesJul 04, 2024
- Finally, a tutorial!May 29, 2024
- Achievements! Complete them all!Apr 11, 2024
- Free trees unlocked!Apr 04, 2024
- Sounds like bug fixesMar 20, 2024
- Hi (SCORE)Mar 13, 2024
- They eat now? They eat now!Mar 12, 2024
- Small bug fixesMar 10, 2024
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