As clear as mud





Hello friends, I'm back with another update! It was a moderately slow dev cycle, but as the game solidifies I feel like I'm making fewer and fewer large noticeable changes.
Clarity
The main feedback I received last DD was on clarity. I've made several changes to address these comments, and hopefully make the gameplay more intuitive, and flowing. Here's a small list of these changes
- Moved the "Roll Indicator" bar from the far right, to the center of the screen
- Gave the Roll Indicator animations when a bet is placed
- Roll Indicator now shows losing numbers, as well as winning
- NPC's get a short camera focus before they perform an action
- Place bets (And any other Point related bet) are OFF when the point is OFF. The goal here is to lower the choices players are given, and reinforce what the point is doing. They are also greyed out while in-active.
- Tooltip system to explain less common or confusing terms
Content and Balance
I've of course added a few new chips and NPCs. I've also done a good amount of playtesting, and made some significant balance changes. Most are making the game easier, which lets players be a bit more free with their bets, especially when learning the game
- Starting bankroll increased to 300
- Give a free "Pick 3" option at the start of the game
- Heat now correctly builds up from special chips
- Pre-planned bosses show up now (This needs expanded)
Future plans and general thoughts
The game is feeling like it's in a very good spot right now. At the very least, it's the best game *I've* ever made. My plan is to make this version my "stable" demo version, which means anything after this would be paid content. This also means work is going to begin on a steam page, and such, so stay tuned!
>But what content will we even pay for????
Great question. I haven't decided, but my current goals are
1) More involved level progressions system (Slay the spire style map?
2) Better and more engaging bosses and NPCs
3) More chips (of course) My goal is 100, which would be +25 new chips
4) More dice swapping mechanics
5) Some kind of light story or lore
That's about it! I don't have much more to say other then I've been working on this for 3/4 of a year now which is crazy. If you are reading this, thanks for your attention and time, and I hope you enjoy the new demo!
Stay safe
-Axelstems
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Get 6 Ways to 7
6 Ways to 7
A craps rougelike! Roll the dice and win big!
Status | In development |
Author | Axelstems |
Genre | Strategy, Simulation |
Tags | 2D, Board Game, craps, Deck Building, Dice, Godot, Roguelike, Roguelite, Singleplayer |
More posts
- NPCs buy in!86 days ago
- DD62 Update. Improving quality and contentMay 02, 2025
- Hardways, Horn and HelpMar 17, 2025
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