Dungeon Delver
Just a small project I made learning Godot. Complete for now, don't plan on adding anything to it.
Controls:
Escape: Pause + controls
Move: left/right arrows / WASD
Attack: Space / Z
Jump: Up arrow / X
Crouch: Down arrow / D
Pull out torch: C (hold to have out, release to throw, press again to recall)
Status | In development |
Platforms | HTML5 |
Author | Axelstems |
Genre | Platformer, Action |
Made with | Godot |
Tags | 2D, DRM Free, Metroidvania, Pixel Art, Retro, Short |
Average session | About a half-hour |
Inputs | Keyboard |
Download
Download
EXE_export.zip 107 MB
Comments
Log in with itch.io to leave a comment.
good :)
In the door before the boss room, there's some invisible skeletons. These aren't enemies I've killed before unlike a person in thread said, they're just always invisible?
Maddy Thorson (the creator of Celeste) wrote about a bunch of things you can do to have good movement and game-feel. You got coyote time, but there are more: https://twitter.com/maddythorson/status/1238338574220546049?lang=el
Thanks this is a great list! I have jump buffering, but not many more of these.
Looks good, movement feels jittery, the movement of the enemies while you are standing still also does not seem entirely smooth.
Appreciate you trying it, thanks for the feedback!